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Wednesday, September 12, 2012
Before a game can be portrayed, the persona needs to be created. The globe and level to start in is usually up to the game master. As for character creation, it can be challenging to balance abilities and talents that actually work well for the individual as the player has no advance notice of what the character will go through much like it can be in actual life. Some players are very attached to their characters, and some aren't. Myself, when I create a character, I try to make a balanced individual. Character development can happen in a table top RPG, however it depends on the player, and possibly length of adventure. Occasionally the adventure is a "One shot" a very short one spanning one, two or four gaming sessions. Very little if any character development happen in those sessions unless they are treated as a serial adventure.
Now on running a table top RPG is difficult, in that I can't predict always how the players will react to a given situation, or what obstacles of their own they throw at me. I find this to be very mentally stimulating. Each gaming formats are equally fun, difficult and stimulating in their own manner.
In the character creation exactly the same balance of traits for a table top RPG, is highly crucial in the PBEMRPG format like the Star Trek RPG UFoP's where characters are made.
In a Play by E-mail Function Play Game, the challenges are brought about by the character's inventor not a "GM"/"DM" or Games, Organizational Director "GOD", but by the character's own inventor. She or he decides how the persona will reply to a given situation. Does the author want the character to get harmed, exactly how badly. Or an illness that seems to plague the individual and what frequency. Does the character have mental problems, physical, emotional, outdoors issues with family. A lot of scenarios are available for a PBEMRPG writer to use to make the character more like a actual individual. In fact, things like quirks, hobbies, 'pet peeves' makes the character have more dimension. I suppose if you believe about it, it's why I enjoy gaming. It’s that challenge of creating someone that in a way becomes 'alive'.